@startuml
sprite $binoculars [48x48/16] {
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000000000000000000000000000000000000000000000000
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}


!define FA6_BINOCULARS(_alias) ENTITY(rectangle,black,binoculars,_alias,FA6 BINOCULARS)
!define FA6_BINOCULARS(_alias, _label) ENTITY(rectangle,black,binoculars,_label, _alias,FA6 BINOCULARS)
!define FA6_BINOCULARS(_alias, _label, _shape) ENTITY(_shape,black,binoculars,_label, _alias,FA6 BINOCULARS)
!define FA6_BINOCULARS(_alias, _label, _shape, _color) ENTITY(_shape,_color,binoculars,_label, _alias,FA6 BINOCULARS)
skinparam folderBackgroundColor<<FA6 BINOCULARS>> White
@enduml